Initial win code

This commit is contained in:
Joachim Fenkes 2012-07-31 21:43:34 +02:00
parent b1adb512d6
commit f5c0d8de94
5 changed files with 178 additions and 0 deletions

20
noiseplug.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "noiseplug", "win\noiseplug.vcxproj", "{2DCCAC56-B965-4F95-9281-143691AE4C97}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2DCCAC56-B965-4F95-9281-143691AE4C97}.Debug|Win32.ActiveCfg = Debug|Win32
{2DCCAC56-B965-4F95-9281-143691AE4C97}.Debug|Win32.Build.0 = Debug|Win32
{2DCCAC56-B965-4F95-9281-143691AE4C97}.Release|Win32.ActiveCfg = Release|Win32
{2DCCAC56-B965-4F95-9281-143691AE4C97}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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win/main.cpp Normal file
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#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include <Windows.h>
#include <MMSystem.h>
void fill(char *data)
{
for (int i = 0; i < 4096; i++)
{
data[i] = (i & (i & 512 ? 7 : 3)) << 3;
}
}
static const WAVEFORMATEX fmt = {
WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0
};
int main(int argc, char *argv[])
{
HWAVEOUT out;
HRESULT rc = waveOutOpen(&out, WAVE_MAPPER, &fmt, NULL, NULL, CALLBACK_NULL);
if (rc != MMSYSERR_NOERROR)
{
printf("error %d on open\n");
exit(1);
}
WAVEHDR bufs[2] = {
{ (char *)malloc(4096), 4096 },
{ (char *)malloc(4096), 4096 },
};
int i = 0;
fill(bufs[i].lpData);
bufs[i].dwFlags = WHDR_PREPARED;
waveOutPrepareHeader(out, bufs + i, sizeof(WAVEHDR));
waveOutWrite(out, bufs + i, sizeof(WAVEHDR));
i ^= 1;
while (!(GetAsyncKeyState(VK_ESCAPE) & 1))
{
fill(bufs[i].lpData);
bufs[i].dwFlags = WHDR_PREPARED;
waveOutPrepareHeader(out, bufs + i, sizeof(WAVEHDR));
waveOutWrite(out, bufs + i, sizeof(WAVEHDR));
i ^= 1;
while (waveOutUnprepareHeader(out, bufs + i, sizeof(WAVEHDR)) == WAVERR_STILLPLAYING);
}
}

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win/noiseplug.vcxproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
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<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{2DCCAC56-B965-4F95-9281-143691AE4C97}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>noiseplug</RootNamespace>
</PropertyGroup>
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<CharacterSet>Unicode</CharacterSet>
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<ConfigurationType>Application</ConfigurationType>
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<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);winmm.lib</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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