Browse Source

Initial win code

Joachim Fenkes 8 years ago
parent
commit
f5c0d8de94
5 changed files with 178 additions and 0 deletions
  1. 20 0
      noiseplug.sln
  2. 50 0
      win/main.cpp
  3. 83 0
      win/noiseplug.vcxproj
  4. 22 0
      win/noiseplug.vcxproj.filters
  5. 3 0
      win/noiseplug.vcxproj.user

+ 20 - 0
noiseplug.sln

@@ -0,0 +1,20 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual C++ Express 2010
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "noiseplug", "win\noiseplug.vcxproj", "{2DCCAC56-B965-4F95-9281-143691AE4C97}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Win32 = Debug|Win32
+		Release|Win32 = Release|Win32
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{2DCCAC56-B965-4F95-9281-143691AE4C97}.Debug|Win32.ActiveCfg = Debug|Win32
+		{2DCCAC56-B965-4F95-9281-143691AE4C97}.Debug|Win32.Build.0 = Debug|Win32
+		{2DCCAC56-B965-4F95-9281-143691AE4C97}.Release|Win32.ActiveCfg = Release|Win32
+		{2DCCAC56-B965-4F95-9281-143691AE4C97}.Release|Win32.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal

+ 50 - 0
win/main.cpp

@@ -0,0 +1,50 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <malloc.h>
+#include <Windows.h>
+#include <MMSystem.h>
+
+void fill(char *data)
+{
+	for (int i = 0; i < 4096; i++)
+	{
+		data[i] = (i & (i & 512 ? 7 : 3)) << 3;
+	}
+}
+
+static const WAVEFORMATEX fmt = {
+	WAVE_FORMAT_PCM, 1, 8000, 8000, 1, 8, 0
+};
+
+int main(int argc, char *argv[])
+{
+	HWAVEOUT out;
+	HRESULT rc = waveOutOpen(&out, WAVE_MAPPER, &fmt, NULL, NULL, CALLBACK_NULL);
+	if (rc != MMSYSERR_NOERROR)
+	{
+		printf("error %d on open\n");
+		exit(1);
+	}
+
+	WAVEHDR bufs[2] = {
+		{ (char *)malloc(4096), 4096 },
+		{ (char *)malloc(4096), 4096 },
+	};
+	int i = 0;
+
+	fill(bufs[i].lpData);
+	bufs[i].dwFlags = WHDR_PREPARED;
+	waveOutPrepareHeader(out, bufs + i, sizeof(WAVEHDR));
+	waveOutWrite(out, bufs + i, sizeof(WAVEHDR));
+	i ^= 1;
+
+	while (!(GetAsyncKeyState(VK_ESCAPE) & 1))
+	{
+		fill(bufs[i].lpData);
+		bufs[i].dwFlags = WHDR_PREPARED;
+		waveOutPrepareHeader(out, bufs + i, sizeof(WAVEHDR));
+		waveOutWrite(out, bufs + i, sizeof(WAVEHDR));
+		i ^= 1;
+		while (waveOutUnprepareHeader(out, bufs + i, sizeof(WAVEHDR)) == WAVERR_STILLPLAYING);
+	}
+}

+ 83 - 0
win/noiseplug.vcxproj

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+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{2DCCAC56-B965-4F95-9281-143691AE4C97}</ProjectGuid>
+    <Keyword>Win32Proj</Keyword>
+    <RootNamespace>noiseplug</RootNamespace>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <LinkIncremental>true</LinkIncremental>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <LinkIncremental>false</LinkIncremental>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <Optimization>Disabled</Optimization>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);winmm.lib</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <WarningLevel>Level3</WarningLevel>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <Optimization>MaxSpeed</Optimization>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <OptimizeReferences>true</OptimizeReferences>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="main.cpp" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 22 - 0
win/noiseplug.vcxproj.filters

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+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="Quelldateien">
+      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+    </Filter>
+    <Filter Include="Headerdateien">
+      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+      <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
+    </Filter>
+    <Filter Include="Ressourcendateien">
+      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+    </Filter>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="main.cpp">
+      <Filter>Quelldateien</Filter>
+    </ClCompile>
+  </ItemGroup>
+</Project>

+ 3 - 0
win/noiseplug.vcxproj.user

@@ -0,0 +1,3 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+</Project>