less arp data, step 3 and done
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d986b461e1
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5afe1e6bca
50
win/main.cpp
50
win/main.cpp
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@ -11,21 +11,21 @@ static inline uint8_t THREEQUARTERS(uint8_t x)
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return (x >> 2) + (x >> 1);
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return (x >> 2) + (x >> 1);
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}
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}
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int notes[37] = { 134, 142, 150, 159, 169, 179, 189, 201, 213, 225, 239, 253, 268, 284, 301, 319, 338, 358, 379, 401, 425, 451, 477, 506, 536, 568, 601, 637, 675, 715, 758, 803, 851, 901, 955, 1011, 1072 };
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const int notes[37] = { 134, 142, 150, 159, 169, 179, 189, 201, 213, 225, 239, 253, 268, 284, 301, 319, 338, 358, 379, 401, 425, 451, 477, 506, 536, 568, 601, 637, 675, 715, 758, 803, 851, 901, 955, 1011, 1072 };
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int arpeggio[][4] = {
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const uint8_t arpnotes[] = {
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{ 12, 15, 19, 24 },
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8, 10, 12, 14, 15, 17, 19, 20, 21, 22, 24, 26, 27, 29,
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{ 15, 19, 22, 27 },
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};
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{ 10, 14, 17, 22 },
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{ 8, 12, 15, 20 },
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const uint16_t arpeggio[][2] = {
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{ 12, 15, 17, 22 },
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{ 0x24, 0x6A },
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{ 12, 15, 17, 21 },
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{ 0x46, 0x9C },
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{ 17, 20, 24, 29 },
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{ 0x13, 0x59 },
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{ 14, 17, 22, 26 },
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{ 0x02, 0x47 },
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// { 0, 2, 4, 7 },
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{ 0x24, 0x59 },
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// { 0, 2, 4, 6 },
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{ 0x24, 0x58 },
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// { 0, 2, 5, 9 },
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{ 0x57, 0xAD },
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// { 0, 2, 5, 8 },
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{ 0x35, 0x9B }
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};
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};
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#define ARPSIZE 76
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#define ARPSIZE 76
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@ -38,21 +38,21 @@ uint8_t arpseq1[4][8] = {
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{ 3, 3, 2, 2, 0, 0, 4, 5, },
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{ 3, 3, 2, 2, 0, 0, 4, 5, },
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};
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};
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#else
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#else
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uint8_t arpseq1[4][4] = {
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const uint8_t arpseq1[4][4] = {
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{ 0x00, 0x12, 0x00, 0x62 },
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{ 0x00, 0x12, 0x00, 0x62 },
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{ 0x00, 0x12, 0x00, 0x17 },
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{ 0x00, 0x12, 0x00, 0x17 },
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{ 0x00, 0x12, 0x00, 0x12 },
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{ 0x00, 0x12, 0x00, 0x12 },
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{ 0x33, 0x22, 0x00, 0x45 },
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{ 0x33, 0x22, 0x00, 0x45 },
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};
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};
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#endif
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#endif
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int arpseq2[] = { 0, 1, 0, 1, 0, 1, 0, 2, 3, 3 };
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const int arpseq2[] = { 0, 1, 0, 1, 0, 1, 0, 2, 3, 3 };
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//int arptiming[32] = { 4, 2, 4, 2, 4, 2, 4, 5, 1, 2, 2 }
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//int arptiming[32] = { 4, 2, 4, 2, 4, 2, 4, 5, 1, 2, 2 }
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const uint32_t arptiming = B32(00001100,00110000,11111011,00001100);
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const uint32_t arptiming = B32(00001100,00110000,11111011,00001100);
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#define BASSSIZE ARPSIZE
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#define BASSSIZE ARPSIZE
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int bassbeat[8] = { 0, 0, 1, 0, 0, 1, 0, 1 };
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const int bassbeat[8] = { 0, 0, 1, 0, 0, 1, 0, 1 };
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int bassline[BASSSIZE] = {
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const int bassline[BASSSIZE] = {
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12, 12, 15, 10, 12, 12, 17, 10, 12, 12, 15, 7, 8, 8, 3, 7,
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12, 12, 15, 10, 12, 12, 17, 10, 12, 12, 15, 7, 8, 8, 3, 7,
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12, 12, 15, 10, 12, 12, 17, 10, 12, 12, 15, 7, 8, 8, 3, 7,
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12, 12, 15, 10, 12, 12, 17, 10, 12, 12, 15, 7, 8, 8, 3, 7,
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12, 12, 15, 10, 12, 12, 17, 10, 12, 12, 15, 7, 8, 8, 3, 7,
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12, 12, 15, 10, 12, 12, 17, 10, 12, 12, 15, 7, 8, 8, 3, 7,
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@ -61,7 +61,7 @@ int bassline[BASSSIZE] = {
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};
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};
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#define LEADSIZE 159
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#define LEADSIZE 159
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int leadmelody[LEADSIZE] = { 0, 0, 0, 0,
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const int leadmelody[LEADSIZE] = { 0, 0, 0, 0,
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12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 10, 0, 7, 5, 7, 3, 1, 0,
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12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 10, 0, 7, 5, 7, 3, 1, 0,
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12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 15, 0, 17, 19, 0, 22, 24, 26, 27, 24, 0,
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12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 15, 0, 17, 19, 0, 22, 24, 26, 27, 24, 0,
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12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 10, 0, 7, 5, 7, 3, 1, 0,
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12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 10, 0, 7, 5, 7, 3, 1, 0,
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@ -69,7 +69,7 @@ int leadmelody[LEADSIZE] = { 0, 0, 0, 0,
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8, 3, 0, 8, 10, 12, 14, 15, 19, 17, 0, 12, 7, 0, 12, 14, 15, 14, 15, 19, 17, 0,
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8, 3, 0, 8, 10, 12, 14, 15, 19, 17, 0, 12, 7, 0, 12, 14, 15, 14, 15, 19, 17, 0,
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8, 3, 0, 8, 10, 12, 14, 15, 19, 17, 15, 0, 14, 15, 17, 19, 0, 15, 14, 15, 12,
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8, 3, 0, 8, 10, 12, 14, 15, 19, 17, 15, 0, 14, 15, 17, 19, 0, 15, 14, 15, 12,
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};
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};
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int leadtiming[LEADSIZE] = { 0, 62, 200, 250,
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const int leadtiming[LEADSIZE] = { 0, 62, 200, 250,
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4, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 4, 2, 4, 4, 2, 4, 6, 56,
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4, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 4, 2, 4, 4, 2, 4, 6, 56,
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4, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 4, 2, 4, 4, 2, 4, 6, 56,
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4, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 4, 2, 4, 4, 2, 4, 6, 56,
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4, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 4, 2, 4, 4, 2, 4, 6, 56,
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4, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 4, 2, 4, 4, 2, 4, 6, 56,
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@ -123,11 +123,13 @@ static inline unsigned char voice_arp(unsigned long i)
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static uint16_t arp_osc = 0;
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static uint16_t arp_osc = 0;
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uint8_t arpptr = i >> 13;
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uint8_t arpptr = i >> 13;
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uint8_t arpptr2 = arpseq1[arpseq2[arpptr >> 3]][(arpptr >> 1) & 3];
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uint8_t arpptr2 = arpseq1[arpseq2[arpptr >> 3]][(arpptr >> 1) & 3];
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if (arpptr & 1)
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if (!(arpptr & 1))
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arpptr2 &= 0xF;
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else
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arpptr2 >>= 4;
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arpptr2 >>= 4;
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int note = notes[arpeggio[arpptr2][(i >> 7) & 3]];
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arpptr = arpeggio[arpptr2 & 0xF][(i >> 8) & 1];
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if (!(i & 0x80))
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arpptr >>= 4;
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int note = notes[arpnotes[arpptr & 0xF]];
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arp_osc += note;
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arp_osc += note;
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return ((arptiming & (1 << (31 - (i >> 9)))) && (arp_osc & (1 << 12)) && ((i >> 13) > 15)) ? 0 : 140;
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return ((arptiming & (1 << (31 - (i >> 9)))) && (arp_osc & (1 << 12)) && ((i >> 13) > 15)) ? 0 : 140;
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//return ((arp_osc >> 5) & 128) - 1;
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//return ((arp_osc >> 5) & 128) - 1;
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