song complete... unless i change it again ;)
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532ef48b8a
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61
win/main.cpp
61
win/main.cpp
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@ -22,34 +22,51 @@ int arpeggio[][4] = {
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// { 0, 2, 5, 9 },
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// { 0, 2, 5, 9 },
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// { 0, 2, 5, 8 },
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// { 0, 2, 5, 8 },
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};
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};
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int arpseq[48] = {
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#define ARPSIZE 76
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int arpseq[ARPSIZE] = {
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0, 0, 1, 2, 0, 0, 6, 2,
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0, 0, 1, 2, 0, 0, 1, 7,
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0, 0, 1, 2, 0, 0, 6, 2,
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0, 0, 1, 2, 0, 0, 1, 7,
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0, 0, 1, 2, 0, 0, 6, 2,
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0, 0, 1, 2, 0, 0, 6, 2,
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0, 0, 1, 2, 0, 0, 1, 7,
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0, 0, 1, 2, 0, 0, 1, 7,
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0, 0, 1, 2, 0, 0, 6, 2,
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0, 0, 1, 2, 0, 0, 6, 2,
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0, 0, 1, 2, 0, 0, 1, 2,
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0, 0, 1, 2, 0, 0, 1, 2,
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3, 3, 2, 2, 0, 0, 4, 5,
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3, 3, 2, 2, 0, 0, 4, 5,
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3, 3, 2, 2, 0, 0, 1, 2,
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3, 3, 2, 2,
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};
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};
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//int arptiming[32] = { 4, 2, 4, 2, 4, 2, 4, 5, 1, 2, 2 }
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//int arptiming[32] = { 4, 2, 4, 2, 4, 2, 4, 5, 1, 2, 2 }
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const uint32_t arptiming = B32(00001100,00110000,11111011,00001100);
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const uint32_t arptiming = B32(00001100,00110000,11111011,00001100);
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#define BASSSIZE ARPSIZE
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int bassbeat[8] = { 0, 0, 1, 0, 0, 1, 0, 1 };
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int bassbeat[8] = { 0, 0, 1, 0, 0, 1, 0, 1 };
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int bassline[48] = {
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int bassline[BASSSIZE] = {
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12, 12, 15, 10, 12, 12, 17, 10, 12, 12, 15, 7, 8, 8, 3, 7,
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12, 12, 15, 10, 12, 12, 17, 10, 12, 12, 15, 7, 8, 8, 3, 7,
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12, 12, 15, 10, 12, 12, 17, 10, 12, 12, 15, 7, 8, 8, 3, 7,
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12, 12, 15, 10, 12, 12, 17, 10, 12, 12, 15, 7, 8, 8, 3, 7,
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8, 8, 10, 10, 12, 12, 5, 5, 8, 8, 10, 10, 12, 12, 15, 10
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12, 12, 15, 10, 12, 12, 17, 10, 12, 12, 15, 7, 8, 8, 3, 7,
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12, 12, 15, 10, 12, 12, 17, 10, 12, 12, 15, 7, 8, 8, 3, 7,
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8, 8, 10, 10, 12, 12, 5, 5, 8, 8, 10, 10,
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};
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};
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#define LEADSIZE 56
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#define LEADSIZE 157
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int leadmelody[LEADSIZE] = {
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int leadmelody[LEADSIZE] = { //0, 0,
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// 12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 10, 0, 7, 5, 7, 3, 1, 0,
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12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 10, 0, 7, 5, 7, 3, 1, 0,
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// 12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 15, 0, 17, 19, 0, 22, 24, 26, 27, 24, 0,
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12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 15, 0, 17, 19, 0, 22, 24, 26, 27, 24, 0,
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8, 3, 0, 8, 10, 12, 14, 15, 19, 17, 0, 12, 7, 0, 12, 14, 15
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12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 10, 0, 7, 5, 7, 3, 1, 0,
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12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 15, 0, 17, 19, 0, 22, 24, 26, 24, 20, 0,
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8, 3, 0, 8, 10, 12, 14, 15, 19, 17, 0, 12, 7, 0, 12, 14, 15, 14, 15, 19, 17, 0,
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8, 3, 0, 8, 10, 12, 14, 15, 19, 17, 15, 0, 14, 15, 17, 19, 0, 15, 14, 15, 12,
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};
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};
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int leadtiming[LEADSIZE] = {
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int leadtiming[LEADSIZE] = { //131, 125,
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// 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 3, 28,
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2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 3, 28,
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// 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 3, 28,
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2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 3, 28,
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2, 1, 1, 2, 1, 3, 2, 2, 1, 3, 14,
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2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 3, 28,
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2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 3, 28,
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2, 1, 1, 2, 1, 3, 2, 2, 1, 3, 14, 2, 1, 1, 2, 1, 3, 2, 2, 1, 3, 14,
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2, 1, 1, 2, 1, 3, 2, 2, 1, 3, 1, 1, 2, 1, 3, 1, 1, 2, 1, 2, 2,
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};
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};
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static inline unsigned char voice_lead(unsigned long i)
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static inline unsigned char voice_lead(unsigned long i)
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@ -65,7 +82,7 @@ static inline unsigned char voice_lead(unsigned long i)
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{
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{
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leadptr++;
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leadptr++;
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if (leadptr == LEADSIZE)
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if (leadptr == LEADSIZE)
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leadptr = 0;
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leadptr = 1;
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leadtimer = leadtiming[leadptr];
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leadtimer = leadtiming[leadptr];
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}
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}
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@ -73,22 +90,24 @@ static inline unsigned char voice_lead(unsigned long i)
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int note = notes[melody == 1 ? 0 : melody]; // TODO remove this hack by using note table
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int note = notes[melody == 1 ? 0 : melody]; // TODO remove this hack by using note table
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lead_osc += note;
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lead_osc += note;
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lead_flange += note + (i & 1);
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lead_flange += note + (i & 1);
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return (!melody) ? 0 : (((lead_osc >> 6) & 0x7F) + (((lead_osc >> 6) & 0x3F) + ((lead_flange >> 6) & 0x3F))); // xor also sounds cool
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//return (!melody) ? 0 : ((lead_osc >> 5) & 0x80) + ((lead_flange >> 6) & 0x3F);
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//return (!melody) ? 0 : ((lead_osc & 0x1000) ? ((lead_osc >> 6) & 0x3F) | 0xC0 : 0x40 - ((lead_osc >> 6) & 0x3F));
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return (!melody) ? 0 : ((lead_osc >> 6) & 0x7F) + ((lead_osc >> 6) & 0x3F);// + ((lead_flange >> 6) & 0x3F); // xor also sounds cool
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}
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}
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static inline unsigned char voice_arp(unsigned long i)
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static inline unsigned char voice_arp(unsigned long i)
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{
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{
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static uint16_t arp_osc = 0;
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static uint16_t arp_osc = 0;
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int note = notes[arpeggio[arpseq[(i >> 13) % 48]][(i >> 7) & 3]];
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int note = notes[arpeggio[arpseq[i >> 13]][(i >> 7) & 3]];
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arp_osc += note;
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arp_osc += note;
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return ((arptiming & (1 << (31 - (i >> 9)))) && (arp_osc & (1 << 12))) ? 0 : 140;
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return ((arptiming & (1 << (31 - (i >> 9)))) && (arp_osc & (1 << 12)) && ((i >> 13) > 15)) ? 0 : 140;
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//return ((arp_osc >> 5) & 128) - 1;
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//return ((arp_osc >> 5) & 128) - 1;
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}
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}
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static inline unsigned char voice_bass(unsigned long i)
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static inline unsigned char voice_bass(unsigned long i)
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{
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{
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static uint16_t bassosc = 0, flangeosc = 0;
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static uint16_t bassosc = 0, flangeosc = 0;
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int note = notes[bassline[(i >> 13) % 48]];
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int note = notes[bassline[i >> 13]];
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if (bassbeat[(i >> 10) & 7])
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if (bassbeat[(i >> 10) & 7])
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note <<= 1;
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note <<= 1;
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bassosc += note;
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bassosc += note;
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@ -99,13 +118,15 @@ static inline unsigned char voice_bass(unsigned long i)
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void fill(char *data)
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void fill(char *data)
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{
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{
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static unsigned long i = 0;
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static unsigned long i = 0x40000;
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for (int j = 0; j < 4096; j++)
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for (int j = 0; j < 4096; j++)
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{
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{
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unsigned char sample = /*(voice_lead(i) >> 1) + */(voice_bass(i) >> 2) + (voice_arp(i) >> 2);
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unsigned char sample = (voice_lead(i) >> 1) + (voice_bass(i) >> 2) + (voice_arp(i) >> 2);
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data[j] = sample;
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data[j] = sample;
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i++;
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i++;
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if ((i >> 13) == ARPSIZE)
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i = 16 << 13;
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}
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}
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}
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}
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