solve melody delay and loop in code instead of table
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8ae6a0bc0b
commit
0c64c693a1
28
win/main.cpp
28
win/main.cpp
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@ -57,18 +57,16 @@ const int bassline[BASSSIZE] = {
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8, 8, 10, 10, 12, 12, 5, 5, 8, 8, 10, 10,
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8, 8, 10, 10, 12, 12, 5, 5, 8, 8, 10, 10,
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};
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};
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#if 0
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const uint8_t leadnotes[] = {
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const uint8_t leadnotes[] = {
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0xFF, 0, 3, 5, 7, 8, 10, 12, 14, 15, 17, 19, 20, 22, 24, 26, 27
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0xFF, 0, 3, 5, 7, 8, 10, 12, 14, 15, 17, 19, 20, 22, 24, 26, 27
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};
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};
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const uint8_t leadtimes[] = {
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const uint8_t leadtimes[] = {
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1, 2, 3, 4, 5, 6, 28, 56
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};
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};
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#endif
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#define LEADSIZE 180
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#define LEADSIZE 180
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const int leadmelody[LEADSIZE] = { 0, 0, 0, 0,
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const int leadmelody[LEADSIZE] = {
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12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 10, 0, 7, 0, 5, 7, 3, 1, 0,
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12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 10, 0, 7, 0, 5, 7, 3, 1, 0,
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12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 15, 0, 17, 19, 0, 22, 0, 24, 26, 27, 24, 0,
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12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 15, 0, 17, 19, 0, 22, 0, 24, 26, 27, 24, 0,
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12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 10, 0, 7, 0, 5, 7, 3, 1, 0,
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12, 7, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 15, 0, 14, 0, 12, 0, 14, 10, 0, 7, 0, 5, 7, 3, 1, 0,
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@ -76,7 +74,7 @@ const int leadmelody[LEADSIZE] = { 0, 0, 0, 0,
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8, 3, 0, 8, 10, 12, 0, 14, 15, 19, 17, 0, 12, 7, 0, 12, 14, 15, 0, 14, 15, 19, 17, 0,
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8, 3, 0, 8, 10, 12, 0, 14, 15, 19, 17, 0, 12, 7, 0, 12, 14, 15, 0, 14, 15, 19, 17, 0,
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8, 3, 0, 8, 10, 12, 14, 0, 15, 19, 17, 15, 0, 14, 15, 17, 19, 0, 15, 14, 15, 12,
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8, 3, 0, 8, 10, 12, 14, 0, 15, 19, 17, 15, 0, 14, 15, 17, 19, 0, 15, 14, 15, 12,
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};
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};
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const int leadtiming[LEADSIZE] = { 0, 62, 200, 250,
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const int leadtiming[LEADSIZE] = {
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4, 2, 2, 2, 2, 2, 5, 1, 2, 2, 2, 2, 2, 5, 1, 2, 2, 2, 2, 2, 5, 1, 3, 1, 4, 2, 4, 6, 56,
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4, 2, 2, 2, 2, 2, 5, 1, 2, 2, 2, 2, 2, 5, 1, 2, 2, 2, 2, 2, 5, 1, 3, 1, 4, 2, 4, 6, 56,
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4, 2, 2, 2, 2, 2, 5, 1, 2, 2, 2, 2, 2, 5, 1, 2, 2, 2, 2, 2, 5, 1, 3, 1, 4, 2, 4, 6, 56,
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4, 2, 2, 2, 2, 2, 5, 1, 2, 2, 2, 2, 2, 5, 1, 2, 2, 2, 2, 2, 5, 1, 3, 1, 4, 2, 4, 6, 56,
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4, 2, 2, 2, 2, 2, 5, 1, 2, 2, 2, 2, 2, 5, 1, 2, 2, 2, 2, 2, 5, 1, 3, 1, 4, 2, 4, 6, 56,
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4, 2, 2, 2, 2, 2, 5, 1, 2, 2, 2, 2, 2, 5, 1, 2, 2, 2, 2, 2, 5, 1, 3, 1, 4, 2, 4, 6, 56,
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@ -89,9 +87,9 @@ struct leadvoice_s {
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uint8_t ptr, timer;
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uint8_t ptr, timer;
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uint16_t osc;
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uint16_t osc;
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} leads[3] = {
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} leads[3] = {
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{ 0, 1, 0 },
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{ LEADSIZE, 1, 0 },
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{ 0, 3, 1601 },
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{ LEADSIZE, 3, 1601 },
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{ 0, 5, 3571 },
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{ LEADSIZE, 5, 3571 },
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};
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};
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uint8_t boosts;
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uint8_t boosts;
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@ -102,6 +100,17 @@ static unsigned char voice_lead(unsigned long i, int voice_nr)
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#define lead_osc leads[voice_nr].osc
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#define lead_osc leads[voice_nr].osc
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#define leadtimer leads[voice_nr].timer
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#define leadtimer leads[voice_nr].timer
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if (leadptr == LEADSIZE)
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{
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if (i == (0x40000 + 0x400 * voice_nr))
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{
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leadptr = -1;
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leadtimer = 1;
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}
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else
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return 0;
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}
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if (0 == (i & 0x0FF))
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if (0 == (i & 0x0FF))
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boosts &= ~(1 << voice_nr);
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boosts &= ~(1 << voice_nr);
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if (0 == (i & 0x1FF))
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if (0 == (i & 0x1FF))
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@ -109,12 +118,11 @@ static unsigned char voice_lead(unsigned long i, int voice_nr)
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if (0 == leadtimer)
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if (0 == leadtimer)
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{
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{
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leadptr++;
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leadptr++;
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if (leadptr == LEADSIZE)
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leadptr = 3;
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leadtimer = leadtiming[leadptr];
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leadtimer = leadtiming[leadptr];
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boosts |= 1 << voice_nr;
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boosts |= 1 << voice_nr;
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}
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}
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uint8_t melody = leadmelody[leadptr];
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uint8_t melody = leadmelody[leadptr];
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int note = notes[melody == 1 ? 0 : melody]; // TODO remove this hack by using note table
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int note = notes[melody == 1 ? 0 : melody]; // TODO remove this hack by using note table
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lead_osc += note;
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lead_osc += note;
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